

Mousing over a given road type gives you the cost, maximum density and the number of lanes for the road. You can use this technique to have nearly the same density as avenues but with much less traffic congestion. If, (aright, when) you are having traffic build-up, de-zone buildings on your 'main' avenue and force the buildings to lock onto roads to feed into your avenues.

On avenues traffic flows faster so a good pattern to consider is to build sidewise H' inside of large avenue squares. This can severely impact your transportation density, and a slow traffic flow will lead to long commute times and a lot of complaints from your Sims.Īn un-documented difference between roads and avenues is that roads seem to better accomodate more buildings without building traffic queues. However, this gets awfully pricey early on, especially because large buildings won't move in until the population is large enough to support it.įurther, low-traffic roads will have stop signs at intersections, rather than stop lights. If you want an extremely populous city, you'll need high-density roads to counter congested traffic. Unlike previous iterations of the franchise, the zone density limit of any given zone is based on the road to which it's attached. Deciding which of the road types to use for any given section of road is important.
